using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Difficulty : MonoBehaviour
{

    public int diffculty;
    private Button button;
    public GameManager gameManager;

    public void Start()
    {
        button = GetComponent<Button>();
        button.onClick.AddListener(SetDiffculty);

    }

    // Start is called before the first frame update
    public void SetDiffculty()
    {
        //StartGame();
    }
}
